It's comforting for humans to believe in free will. For self-determinism means that our actions, from the bold to the boneheaded, are our own. In a world where we are all equally empowered to choose, we can celebrate our triumphs and decry our failures, knowing that we are solely responsible for the full spectrum of these outcomes. After all, how would we learn and grow if all our choices were seconded to another? What would be the point if we were all being guided to some predestined fate? And yet, for all that we enjoy this free will, most of us also believe in gods, omnipotent beings who, to greater and lesser degrees, take a hand in temporal events, steering us to certain outcomes. But what if the world was nothing more than this? Divine schemes that made of us nothing but pawns for their pleasure? What if we simply existed to act out their games? Mr. Erikson imagines in the first two instalments of his epic series.
In a world of magic and death, empires and war, gods play for keeps. Empowered by the copiousness and zealousness of their worshippers, they spin out plots millennia in the making, willing to even make themselves physically manifest in the world if it advances their unimaginable aims. Their subjects, a collection of intelligent races predisposed to war, act out their cosmic contests, most without even being aware that they are creatures of a much greater game.
In this difficult world, so often plagued by suffering and death, an empire has risen from the ashes of the old to impose order upon the tribes and clans, fiefdoms and city states, that chaotically comprise the known world. Helmed by the empress Laseen, an assassin who may or may not have had a hand in the death of her predecessor, Kellanved, the Malazan empire is set on bloody conquest, an iron-fisted and often cruel subjugation of not only the continent from which it sprang, but every other continent of which it has knowledge. Its all-conquering armies, numbering thirteen in all, trudge through storm and desert, forest and tundra, to carry out the will of their powerful empress, knowing that their lives are nothing next to the achievement of her goals.
Populated by an expansive roster of grim characters, and characterized by a show-don't-tell style of prose that often leaves the reader adrift in a mysterious world of unfamiliar customs, Malazan Book of The Fallen is a challenging, even confrontational read that spares no prisoners. Mr. Erikson interweaves moments of philosophy with long skeins of bloody slaughter to create the tapestry of a world beleaguered by rampaging armies and vengeful gods. This energy, this vibe, is so consistently depicted that it leaves the reader wondering if the world itself is coming apart at the seams, as it experiences the opening salvos of an apocalypse that will see it reduced to ash and bone.
Though burdened by the often overwhelming task of establishing such a vivid world, Gardens of The Moon and The Deadhouse Gates, the first two instalments of this epic adventure, are both successful works that, for the most part, live up to the ambitious dreams of the man who authored them. Their plots, though appearing at first to be overly convoluted, are, in the main, straightforward attempts by the Malazan empress to ruthlessly expand her empire with no thought or care for those who stand in her way. Though she has powerful mages at her disposal, her goals are primarily enacted through her exceptional armies who will often stay on campaign, in foreign lands, for years at a time, knowing more of their brothers in arms and their missions than they do of their lands and their families back home. In this, the Malazan empire is clearly inspired by ancient Rome with which it shares a similar structure, an equally voracious thirst for power, and a technical brilliance that helps it to impose its will and its customs upon those unwilling peoples who fall beneath its ravenous shadow.
However, this is where allusions to our world effectively end. For in every other respect, Malazan Book of The Fallen is a masterwork of imagination that can never quite escape the deus-ex-machina of its numerous gods. While its divine actors aid the series by lending it a unique blend of menace and weirdness, they are also its downfall. For the reader comes to understand that Mr. Erikson's characters are not ultimately in control of their own lives. They are subject to the whims of others infinitely more powerful than they. And though occasionally they luck into positions of leverage that allow them to thwart these gods, most often they become pawns of prophecy, a reality which robs them of too much of their agency. In order to emotionally invest in a tale's outcome, the reader has to possess some belief that the prime movers have some capacity to choose for themselves. Otherwise, they are merely puppets for beings we rarely see and cannot fathom. They might as well represent the author's whimsy in which case Mr. Erikson's puppeteering becomes far too apparent.
Make no mistake. This is a work of profound skill, imagination and ambition. Credit is often heaped on other creators of modern fantasy fiction, Jordan and Martin to name but two, for manifesting complex worlds. But these are all-too-recognizable as distorted reflections of our own, alternate realities that rely upon our myths, our symbols, to convey lessons we already comprehend. Malazan Book of The Fallen is, but for a few exceptions, something altogether foreign from everything we know. It is the purest manifestation of sheer creativity that I've encountered in some time. It is a shame then that it is bestowed with such a narrow slice of the emotional spectrum. Its first two volumes are works almost entirely of rage and revenge. There is no light to balance the darkness.
A promising beginning to a remarkable, if problematic, niche product. (4/5 Stars)
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