As much as we treasure free will as a concept, many of us do not exercise it. For the world as we know it must have structure. It must have rules. And if those rules are to have any force or effect, there must be individuals willing to enforce them, to follow orders that they might find personally distasteful or disagreeable. This is the bargain these individuals make with society, the ignoring of their own right to choose in the name of advancing the greater good. But what if the orders they are asked to execute are so monstrous, so unimaginably beyond the greater good? What does the order-follower do then when all her training tells her to do what she's been told? Then the individual is divided between their duty and their honor, between the smart thing and the right thing. And heaven pity her if she chooses wrongly. Laura Reeve demonstrates in her uneven trilogy.
In a future where the limitations of faster-than-light travel have been circumvented by N-space travel, human civilization has reached for and grasped the stars. Humanity now inhabits any number of worlds and space stations, journeying between stars almost as commonly as as they once traversed the roads of old Earth. But for all this technological freedom and planetary diversity, harmony is an exceedingly scarce commodity. For once the eruption of the Yellowstone supervolcano on old Earth made inhabiting that planet challenging, at best, and Hellish, at worst, Earth and its colonies calcified into two distinct and antagonistic factions that, even many decades on, continues to fester.
One of the central events in this hot and cold war was the ostensible destruction of one of the Terran factions star systems via the use of a banned weapon capable of annihilating stars. This genocidal act not only fuelled Terran enmity towards the Autonomists, the one-time colonies of Earth that banned together in defiance of its power, it instigated a hunt for the war criminals who carried out the mission to destroy an inhabited star system.
Major Ariane Kedros was the pilot of that mission. An augmented human, re-engineered to survive the psychological stresses of N-space, she belongs to the autonomist's intelligence directorate, an organization of special operatives tasked with black missions in the defiance of the colonies. However, since that fateful mission, which now haunts the major's dreams, Kedros' service to the directorate has become somewhat involuntary, a forced relationship that, thanks to their protection of her identity, she cannot exit. For should she force their hand, they might reveal her true identity and consign her to a short, brutal life on the run.
With this blackmail firmly in place, the directorate tasks Kedros with a series of dangerous missions that result in the enemy suspecting her true identity. And yet, for as much as the Terrans may want to kill Kedros, she might well have access to something even greater than revenge, an alien artifact, that she and her partner discovered floating in space that belongs to no culture humanity's ever encountered. Revenge or discovery, justice or knowledge... Whatever the Terrans choose, Kedros will have to endure. For she will never escape her past.
A trio of action-packed mysteries, all of which, in some way, stem from Kedros' past, The Major Ariane Kedros Trilogy is an adrenalized but ultimately unsatisfying adventure through an inventive future world. Providing virtually no backstory for her bewildering amalgam of current and future technologies, languages, cultures and disputes, Ms. Reeve relies on her readers to tease out the vital links that will offer some sort of context to what is otherwise a dizzying array of alliances and cultures that fail to track with our own.
From all appearances, Ms. Reeve has used the Peloponnesian War as inspiration for her two primary factions, with the role of the democratic Athenians taken up by the autonomists and that of the autocratic Spartans represented by the Terran League. For anyone lacking in familiarity with this most ancient Greek conflict, the Terrans will appear to be as utterly unrecognizable to us as their motives are to the autonomists. This is not cleverness on the author's part, a slow unspooling of a dense and interesting mystery that's gradually filled in as the narrative progresses. It is a failure to communicate, to provide a basic framework from which the reader can intuit the rules of the game.
The setting, though, is only the beginning of the flaws here. Ms. Reeve fails, at virtually every turn, to endow her characters with three-dimensionality. Kedros' partner, her boss, even the Terrans who pursue her, are all only partially realized people, a constellation of dim stars that are only here to provide a means by which Ariane Kedros can act. Kedros herself, meanwhile, is a mass of contradictions. She is the embodiment of self-pity and guilt for what she's done, and yet she at no point exhibits remorse for what she's done. On the contrary, she insists that she would do it again. Perhaps this is merely bravado, but it certainly suggests an inconsistency of character that is all-the-more devastating for it being rooted in the trilogy's major protagonist. In fact, the only individual in this entire saga who appears to have consistent motives is one of Ariane's past crewmates who has been tormented and twisted by her guilt.
There are virtues here. The Minoans, Ms. Reeve's alien race, are fascinating creatures with a fairly original society and relationship with their technology. Moreover, the third human faction, space-born generationalists who have built enormous ships with which to slowly explore the universe, are a fascinating, inward-looking culture that is worthy of the time Ms. Reeve spends with them. However, these virtues are even more frustrating when one realizes that Ms. Reeve has genuine talent, especially for imagining alternate societies. She merely fails to fully animate them and bind them together with plots that will showcase them.
At times, a thoughtful and engaging exploration of the limits of human endurance, but ultimately marred by an unwillingness to take full advantage of the pieces of the puzzle... (2/5 Stars)
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