Monday, 24 February 2014

A weird, re-imagined American West in the universe of The Half Made World

From the Week of February 17th, 2014

We all have our masters, powers into which our service has either been captured or sold. They take many forms, of course, from the internal demons that drive our actions to the external forces that seek to puppeteer our strings, but the influence remains, a constant, guiding pressure that redirects us onto paths of another's choosing. Occasionally, these influences are positive -- the mentoring we receive from parents on our lives and luminaries on our careers --, but often they are negative, coercive pleas, from within and without, that entice us to surrender our money, our will, even our freedom. What we can do about this is unclear. After all, it is not as though these influences always make themselves known to us. But we must try to resist. For to do otherwise is to sell ourselves into slavery, to ourselves and to others, of a kind vividly illustrated in Felix Gilman's weird world of spirits and steam.

In an alternate 19th-century West, where the land is as unforgiving as the people are ruthless, the Great War is a constant, undulating vice that squeezes the hope from the humans caught between its two, thrashing sides. To the east is the Line, the relentless march of mechanized civilization captained by the ruthless Engines, a collective of conscious machines who have tasked themselves with bringing their relentless order to the world. The Engines are so oppressive, so pitilessly efficient, that they have largely rubbed out the spark of individuality that flickered in the hearts of their subjects, assembling them into a mass of amoral tools with which to act out their will. To the west, meanwhile, are the anarchic agents of the Gun, guerilla fighters endowed with extraordinary powers who regularly infiltrate the lands claimed by the Line, seeking to disrupt the schemes of the great engines who want them exterminated. Both are nearly immortal, causing the fallout of their unfathomable conflict to land on the very mortal humans attempting to live in the cracks between forces.

But after many years and countless skirmishes which have ground to dust several attempts at democracy and a more human order, the war might be at an end. For the last great general of a conquered republic may well have, within his shattered mind, a weapon capable of defeating both the Engines and the spirits of the Gun who have risen up to fight for control of the human world. The race to find the broken general and pull from him this terrible secret is fierce, as the victor will surely hold in their hands ultimate victory. But it may well be that the general is too far gone to surrender what he knows, leaving it to the will of others to find their way out of darkness.

Two fascinating entrants into an already crowded genre, The Half Made World and its successor, the Rise of Ransom City, are sweaty, gritty exemplars of the power of Weird. Hailing from the strange shoals of Steampunk, they are a playground in which Mr. Gilman can re-imagine our past, casting it in a far more archetypal light. The author dispenses with the restrictions of our grounded reality and, in their place, animates the cultural and economic forces that shaped the West, investing them with power and agency. The result is the creation of tangible gods who walk the earth, who guide human affairs, who fight and bleed and scream and plot, but who remain as alien to us as any god we can imagine. We do not know why they do what they do, only that they do it, only that they will continue, only that it is within their nature. These truths are so prevalent in Mr. Gilman's world that his people accept them without thought and, largely, without struggle.

Of the two works, The Half Made World is by far the more successful. The author gently introduces us into his brave new world by giving his first work the familiar-unto-trope structure of a small band of heroes racing to find the key to everything before the pernicious forces chasing them can seize it for their own wicked will. This customary plot is then fleshed out with powerful and beleaguered personalities who, in their own ways, are haunted by the demons that this world has bestowed upon them. Their hunger for absolution, for escape, for understanding, for purpose, is as mesmerizing as this world of living, breathing concepts is darkly vivid.

But where The Half Made World succeeds, its successor fails. Structured as an autobiography from a highly unreliable narrator, it is little more than a series of explosive bloviations that, though they advance the plot, do very little to capture the reader's interest. Rather than explore the strangeness of his weird world, Mr. Gilman, here, finds himself with little more than a paean to the literature of 19th-century America, a time in which the P. T. Barnum's of the world could largely get away with penning extravagant tales of their dubious exploits. Harry Ransom, the work's narrator, is a garish bore about whom it is exceedingly difficult to care, a reality that naturally drains the work of its impact and significance.

Notwithstanding the struggles of The Rise of Ransom City, Mr. Gilman has made a substantial contribution to the new and energetic world of the Weird. Superficially, the genre seems like little more than a lazy attempt to attenuate the familiar until its distorted form can produce some kind of entertainment. But this reading misses the way in which breathing actual life into otherwise inanimate concepts compels the reader to acknowledge both their power, in shaping our existence, and their excesses which, when unchecked, have the capacity to plunge us into a world of grit and smoke. In its fevered dreams, it asks us to reckon with what we are making of our world, questions that will linger long after the last page has been turned.

An engaging journey... (3/5 Stars)

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